Skip to main content

Hunt down the HMS 'Victory'

LSHM guys
This past Tuesday was "Close Action, In the Age of Fighting Sail" night for LSHM. It was a massive battle with 10 players and 12 ships. The sides were drawn randomly. Half the players on the English side with HMS 'Victory' as the lead vessel. Half the players were on the French side with one allied Spanish 120 gun ship "Santa Ana" commanded by yours truly.

Most of these battles include some kind of terrain like a chain of islands, a shoals, or perhaps a reef. This battle did not include terrain. It was a straight-up open ocean fight.
The two lines converge
The two lines of warships met up and attempted to cross each other's 'T'. The English ships reached the apex point first but shocked the French by turning starboard into the French line.
The French line continued in a straight line which caused several collisions. Many ships fouled their rigging as bow met broadsides. Some the French captains decided to slow down and turn in various directions. The 'Santa Ana' was forced to swerve around the 'Scipion' which had slowed down for unknown reasons. This placed my ship in excellent firing position with the hated 'Victory'.
HMS Victory is surrounded
Strangely, the 'Victory' came to full stop surrounded by three 74-gun ships and the 'Santa Ana'. Presumably, the captain wanted to settle the whole dispute by exchanging cannon volleys at close range. The French and Spanish hammered the 'Victory' turn after turn. The 'Victory' replied with punishing cannons of its own. The remaining English and French ships spread out around the area and started a 'saber dance' amongst each other.

After eight grueling turns, the two sides called the game due to time constraints. The damage was tallied and ultimately, the English handed out more damage than the French/Spanish.  The 'Victory' took a horrendous amount of damage but was still afloat at the end of the game.

Lord Nelson escaped the grip of defeat that day, but there will be other battles. He wont be so lucky again!

Comments

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Turns 20, 21 and 22

The "Soviet-Persian War" continues using the Gulf Strike rules . The fighting continues as both sides suffer from limited supply points. Turn 20 - US/Iran still have the initiative In the Air: US F-111 aircraft start bombing missions from Konark air bases. They hit the Soviets around Karmanshah in an effort to help the Iranian defenses. B-52s bomb stacks of Soviets around Karmanshah. Soviet Backfire bombers hit an Iranian hovercraft flotilla in port and sink it. The flotilla did not represent any strategic importance, except to help Soviets gain the initiative by counting more hits. On Land: SpecOps use Long Range Recon Patrols to help B-52s and F-111s hit Soviet targets at Karmanshah. Soviet Mechanized Divisions have Karmanshah surrounded and continue the assault despite US air support. At Sea: BB Wisconsin begins bombardment of the Yemen base to allow US carrier task group to pass the Arabian peninsula safely. Yemen base launches Su-24 bombers to intercept the BB a...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...