It’s time for me to catch up on my gaming reports. There
have been many games played these past weeks. I just haven’t gotten the AAR typed up on the blog. There have been
several LHSM game nights since my last post and there is something of interest
to report for each session.
Earlier this month, Dennis brought some beautifully painted
minis with accompanying rules from two different historical genres for the group
to enjoy. One was the freebie download game
called ‘Chosen Men’, a Napoleonic skirmish game loosely inspired by the
‘Sharpe’s Rifles’ movies and the other was ‘Desperado’, a quick-play Old West
game.
When I arrived, the group was setting up a game of
Desperado. I was told to grab two minis
out of Dennis’ storage and whatever weapon was depicted in the figure’s hand
would be the weapon used by the character in the game. I picked a lanky cowboy
with a shotgun (I called him ‘Slim’) and a stout hombre with a sombrero and a pistola
(called him ‘Flaco’). The shotgun came with two rounds loaded and five reloads
in the pocket. The pistola came with 6
rounds and two sets of reloads in the belt. That seemed like a good choice of
characters at the time but unfortunately, I knew little of the mechanics of the
game.
Desperado is a game designed to be fast playing and action
packed. The rules are light and the weapons tables for the entire game fit on a
half sheet of 8.5x11” paper. Typically, games such as this are greatly dependent
on the results of the die rolls. Therefore, a shotgun blast at 10 feet had the
same odds of causing a minor injury as a pistol shot from 100 yards could cause
a fatal head wound. Not exactly a realistic simulation but the game is not designed
to be a realistic simulation.
Slim on the ground, hoping for the slightest cover |
There was plenty of time left in the evening. But, when
asked if I wanted to try another round of ‘Desperado’, I said no. I thought the
game was just too random to be enjoyable. So, Dennis brought out the ’Chosen
Men’ freebie game. CM is another simple, quick, rules set.
The scenario was as follows. The British were escorting a
line of pack mules carrying gold or something of great value. The British goal
was to get the mules to the opposite side of the map. The French goal was to
intercept the cargo. However, this scenario seemed a bit imbalanced. The
British and the French were given an equal number of stands but the British
troops had rifles (Sharpe’s rifle platoon presumably) compared to the French
muskets. In addition, the Brits had a
small cannon which could be limbered fairly easily and setup when needed. The
terrain was spread out evenly across the map so it wasn’t good ground for a French
ambush.
Biff and I took the French troops and considered the
tactical situation. There was really no advantage the French could exploit. Hiding
among the terrain and firing at distance versus the rifles did not seem to be a
good option. Volley fire wouldn’t help much as the British could do the same
with better weapons. The presence of the cannon made forming up in lines a bad
proposition as well. So, I decided to close my half of the French troops with half
of the rifles as quickly as possible. Then charge into hand-to-hand combat and
hope for the best.
On the first turn, my Frenchies jumped out in front of the rifles
and delivered one decent organized volley fire.
Then, I charged in to fight hand-to-hand. The required die rolls for HTH were equal for
rifles/muskets, so I thought those would be the best odds the French would
get. But “Dead-Eye” was rolling for the
British. He had been rolling hot all
night and the hot streak just continued.
My platoon had been beaten completely and Biff’s group was defeated
easily after that.
It was a very unsatisfying night of gaming for me. I lost both
games to the die rolls. Personally, I don’t get an enjoyable game experience
with the simple and quick rules sets. My tastes lean toward the more complex
simulation-type games like the old Avalon Hill box games. So, I ask the web community out there. What is your preference? Do you like the simple games or do you crave
more options and complexity?
I don't mind losing out to die roll so long as some weeks I win due to them :)
ReplyDeleteI prefer simpler games; my days of complex simulations and detailed miniatures rules are long past. So long as you get to make decisions that actually affect the game, I'm happy.
"Making decisions that actually affect the game." This seems to be the deciding factor in the quality of the game. These two games would have been more enjoyable for me if I had felt there were some options. Making a decision that wins/loses the game is more exciting to me than making the die roll that wins/loses the game.
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