Skip to main content

Flying Lead & Red Sand, Blue Sky

Not much game activity has been going on lately.  Chip, Grant and myself tried out the game Flying Lead.  It is a variant of the Song of Blades and Heroes ruleset but changes were made to accomodate a more modern setting.  The ruleset can handle many settings from Old West to Near-Future.  Clearly, this means that slug-throwers rather than swords and shields are the primary weapons. We played two games and I felt some satisfaction with the rulesset.  Enough so, that I would like to try the game again.  Sadly, I didn't take any photos of that game.

However, I was digging through the photo archives today and found some photos of a game of Red Sand, Blue Sky, the Gladiator combat game by Two Hour Games.  This game took place back in early May 2012 with Chip, Blake, and Blake's son Hunter.

I don't remember the details of the game we played.  I can recall that I had a good time.  The rules were simple but not so much that it became simplistic. The characters are broken up into three size classes; light (good speed,light armor), medium(all-around quality), and heavy (slow, but good armor). The combat was bloody but it did seem difficult to finish off an opponent even when they were critically injured.  Both Chip and I had serious leg wounds but were able to run around the arena while a healthy Hunter pursued us for several turns. The game finally ended with Chip and I begging for mercy from the Master of Ceremonies. Mercy was granted and the game ended.


Some of the figures were partially painted as Blake had been using most of his workbench time preparing the materials for his wargaming class.  We talked about starting a campaign game which I thought was a great idea! In a campaign game, the players assume the role of owner/trader who maintains a stable of gladiators.  Bouts are scheduled and played out with the gladiators developing their skills as the season progresses. Hopefully, we can start when Blake is finished with his classes.

Comments

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Final Turns 26,27,28,29, and 30

The "Soviet-Persian War" continues using the Gulf Strike rules. We have reached the final turns of the scenario. Turn 30 is the last turn, when we will count the number of cities captured by the Soviets and determine the margin of victory. The Soviets currently have 10 cities captured. The US is building a supply network in southern Iran. Can they reach the Iranian cities in time to help defend? Most of the air missions and ground assaults have been reduced due to decreasing supply for both sides. Turn 26 - US/Iran still have the initiative On Land: The last few Iranian infantry brigades move toward Esfahan. The Soviets assault the city of Kashan and capture it. This is the 11th city for the Soviets. This qualifies them for a 'marginal victory'. At Sea: The US LHA carrier with a compliment of AV-8 Harrier aircraft, moves northwest to the Iranian port city of Abadan. In the Air: Harriers launch air strikes against Soviet targets approaching Ahraz, but are ineffecti...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...