Skip to main content

Venom Inc.

Last year, Chip hosted a fun "Song of Blades and Heroes" campaign that went on for many weeks. The warband I had created for that campaign, quite frankly, wasn't very good. The models I used were a random collection of fantasy figures from different product lines. I simply grabbed some of the pre-generated hero profiles from the back of the rulebook and applied a profile to each figure.  Alternatively, I could have used the online 'Warband builder' and customized each character and tried to 'min/max' each figure to the maximum combat ability permitted by the rules. Most of the other players did this with their warbands.

After the profiles were selected, I named the warband 'Venom Inc.'. The members are as follows.

QualityCombatAbilities
Tierdelaira
2+5Leader
   

Tierdelaira - Dark Elf priestess from Reaper minis, the Leader of the warband and all-around warrior. She seeks power, wealth and recruits minions to assist in this quest. Unfortunately, the current stable of minions are a bit of a disappointment.


QualityCombatAbilities
Esan and Hasan
3+3Shooter: Long, Forester
   

Esan and Hasan - Two Wood Elf archers from the Games Workshop Lord of the Rings line. Excellent shooters and decent fighters. These are the cream of the crop for now.


QualityCombatAbilities
Yargor
4+4Long Move, Slow, Big, Steadfast
   

Yargor - A prepainted Bugbear from Reaper. He's a decent fighter but is often outflanked by the enemy.

QualityCombatAbilities
Griff
Meegu
4+2Short Move, Mountaineer
   

Meegu and Griff - Two Dwarf Miners from Games Workshop Fantasy line. They have even more trouble on the battlefield than Yargor. Their short legs just can't get into the fight fast enough.


QualityCombatAbilities
Cooter

4+2Shooter: Short, Lethal vs. Animals
   

Cooter - A crossbowman stolen from my Battle Masters game. He specializes in hunting animals and can be deadly, if the opponent would ever bring an animal to the battle.

The warband was built this way due to a lack of funding for new minis. Rather than spend money I didn't have, I gathered some leftover figs from various boxes in my storage cabinets. The warband looks inconsistent and plays just as poorly. There was no organization, no cohesiveness, no teamwork. Yech!

Nevertheless, this is the warband that I will be taking to battle in this year's SoBaH campaign.  Reinforcements are on the way!  But, will they arrive in time?

Comments

  1. Hey, that's how I build my SoBaH warband--existing figures only! It's called maximizing your gaming dollar :-)

    ReplyDelete

Post a Comment

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Final Turns 26,27,28,29, and 30

The "Soviet-Persian War" continues using the Gulf Strike rules. We have reached the final turns of the scenario. Turn 30 is the last turn, when we will count the number of cities captured by the Soviets and determine the margin of victory. The Soviets currently have 10 cities captured. The US is building a supply network in southern Iran. Can they reach the Iranian cities in time to help defend? Most of the air missions and ground assaults have been reduced due to decreasing supply for both sides. Turn 26 - US/Iran still have the initiative On Land: The last few Iranian infantry brigades move toward Esfahan. The Soviets assault the city of Kashan and capture it. This is the 11th city for the Soviets. This qualifies them for a 'marginal victory'. At Sea: The US LHA carrier with a compliment of AV-8 Harrier aircraft, moves northwest to the Iranian port city of Abadan. In the Air: Harriers launch air strikes against Soviet targets approaching Ahraz, but are ineffecti...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...