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Showing posts from August, 2013

GuadaComaCon 2013

This was my first year at GuadaComaCon and I found it an enjoyable little convention. My GURPS: Prime Directive game was scheduled first thing in the morning. A single, willing victim showed up to play the adventure. When it was clear there would not be any more players, the Tekumel group invited us to join in that game hosted by Jeff Dee.  We proceeded to play what I would call "the weirdest dungeon crawl ever!", but Tekumel is a strange world setting.  I played a warrior-priest and was the point man as explored a dungeon through various rooms.  One filled with blinding light, another with thick smoke, another with sweaty mist, another room with stinky six-eyed lizards and finally a room filled with magically animated torture devices! The party survived all this and we stopped play for a lunch break. Later, I jumped into the Star Navy: 5150 game.  This was only the second time I played the game. It took some time to recall the rules and the abstract nature of the game. 

GuadaComaCon and Paper Terrain

GuadaComaCon 2013 will be held on August 17 th and I’m looking forward to it! This will be the first year I’ve attended this convention and I’ve signed up to run a couple of games. First up will be a multiplayer Song of Blades and Heroes scenario where five objectives will be placed on a large map.   Four of the objectives are hidden inside four ruined buildings.   The fifth objective will be out in the center of the map and in plain sight.   Each ruin has a different terrain challenge inside for the players to overcome such as a bog, blade grass or a rope bridge.   Objectives will each have a random value in victory points.  The objectives take 2 actions to pickup and the team with the most victory point at the end of the game wins.  Game play continues until one team remains on the board. In this game, the ruins will be large structures, dimensions 12”x 8”,  and I needed to find some simple walls with doors or openings.   There is nothing like that in my current inven