Skip to main content

GuadaComaCon and Paper Terrain

GuadaComaCon 2013 will be held on August 17th and I’m looking forward to it! This will be the first year I’ve attended this convention and I’ve signed up to run a couple of games.

First up will be a multiplayer Song of Blades and Heroes scenario where five objectives will be placed on a large map.  Four of the objectives are hidden inside four ruined buildings.  The fifth objective will be out in the center of the map and in plain sight.  Each ruin has a different terrain challenge inside for the players to overcome such as a bog, blade grass or a rope bridge.  Objectives will each have a random value in victory points.  The objectives take 2 actions to pickup and the team with the most victory point at the end of the game wins.  Game play continues until one team remains on the board.

In this game, the ruins will be large structures, dimensions 12”x 8”,  and I needed to find some simple walls with doors or openings.  There is nothing like that in my current inventory.

So, I went to the Wargame Vault and downloaded some of the fine Dave Graffam Models – Archway ruins.  These are high quality PDF files that can be printed on heavy paper and quickly assembled.  The images on these files are of top quality and can be modified to suit your needs.  Several wall textures are included such as red brick, grey brick, tudor house, and stone.  You can even embellish them with grime, mold, bullet holes, and rubble

I printed off the pieces I needed on some heavy card stock paper.  This did not seem thick enough for my use so I cut the paper walls and pasted them to a large piece of mat board.  Then, with a razor box cutter, I carved out the mat board and assembled.
The finished product looks very nice for a print-and-play terrain.  The best part about it is if I need more, I can always print more.  The printer ink could get used up if I print with the highest quality but I think the overall cost is much less than trying to build or purchase resin or plastic models for the same purpose.

Second, there will be a ‘Hordes of the Things’ tournament run by Blake. This will be on 60mm bases in a style he likes to call “HotT-Hammer” which is to say the figures are typically 28mm Warhammer fantasy figs placed on 60mm wide bases.

To put a spin on the standard tournament, Blake will allow a minor swap out of units between rounds.  Thus, I can take my usual army (The League of the Scarlet Falcon: 1-HE general, 1 MG, 1 KN, 1 Rd, 1 WB, 3 SP, 2 SH) and substitute in some other units, perhaps more warbands.  I’ve got more figures on the workbench for exactly this purpose.  Those guys will now go to the front of the line to get painted. 
Warbands in progress

Third, if there is time left and players interested, I’ll run my GURPS-Prime Directive game just to scratch the RPG itch.  This will be the same game I ran at ChimaeraCon 2010 with some improvements to the storyline.  Details of my GURPS-PD campaign can be seen on the Obsidian Portal website.


Popular posts from this blog

Star Trek Miniatures Games

This past weekend, I had a game of Starmada with my friend Ken. He and I have been long time Trekkies. We both wanted to try a Star Trek miniatures battle. Ken even purchased the 10-pound grab bag of Starfleet 2400 miniatures from Amarillo Design Bureau. I have been gathering some plastic minis from bargain bins at local game stores and I borrowed a set of metal Starfleet minis from another friend. Between the two of us, we had enough figs to setup a reasonable sized skirmish battle.

I attempted a game of Starmada before with Desert Scribe (some photos are here). We were both unfamiliar with the rules and struggled with some the details. In my recent game, Ken and I did much better but there we still made a few mistakes in game play. Ken played the Federation faction with a 1x Command Cruiser, 1x Heavy Cruiser, and 1x Frigate.  I took the Klingon faction with 1x D7C command cruiser, 1x D6 cruiser, and 1x F5 Frigate.

The game took three hours to complete despite the fact the results we…

Star Fleet Battles, Klingon Armada

Long ago, in a galaxy far, far away…  There was a game called Star Fleet Battles.  It was a rules bloated, counter and hex, mess of a spaceship combat game. And… I loved it!

Yes, it’s true. This statement alone could give my readers reason to suspect my mental stability.

The game was loathed by some players, revered by some players and possibly both loathed and revered by many others.

So, what was it that drew me to this game? I am a self-described Trekker and this game IMHO was the best simulation of ‘Star Trek’-style starship combat ever made. The game was so detailed that it really gave players a sense that the simulation could be based on actual starships.  For the analytical players , the tactics were rich and engaging with new strategies to consider with every new ship design.

Games like this often come with a rulebook so large that you might be killed if you were to fall asleep while reading it. SFB is no exception. The original game included ships from only seven races common…

Fall 2016 Catch Up Post

Life has caught up to me again and not much gaming has been done for a long stretch.

Back in September, I was working furiously on my Glider Rifle company in a desperate attempt finish in time for the Late-War FOWSA tournament. Sadly, my wife got a call that a close family member was very ill. This prompted us to jump in the car on the day of the tournament and rush to be with family.

I wonder if I'm ever going to attend this tournament.

Here is short recap of the games I was able to participate in.

MillenniumCon 19 was successful for another year. I'm part of the convention staff but could only make it to the con for one afternoon. While, I was there, I took part in the HUGE Ogre game put on by Desert Scarab. I was given the GEV-Ogre to command. Not one but TWO nuclear-tipped cruise missiles were launched and and the beautiful city of Monopolis was left burning. For details on the game, check out Scarab's blog here.

There is a full photo gallery of the entire convention in…