Wow! I've been playing lots of games from different rules systems lately. It's been difficult trying to remember how each one is played. There comes a time when it all seems like a blur!
At last Tuesday's club night, we had a game of Ganesha's
Flying Lead. It is the same rules for Song of Blades and Heroes but modified for a modern genre with firearms and explosives as the main weapons.
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My squad leader realizes the point man is down and so is the Medic! |
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The flamethrower getting ready to fire up some Soviets |
I enjoyed this game! The only drawback was the activation mechanics don't necessarily fit with the kind of figures I was playing. I was given two squads of 'near-future' professional soldiers (figures from the AT-43 game), which I would imagine, should have no trouble moving across an open battlefield and staying in formation. But, the rules require activation rolls to move each soldier and after a few failures, my squads were horribly spread out and the figs were unable to support each other as I would expect professional soldiers to do. Not a complaint about the game, just the rules did not fit my personal vision of a near-future war.
Columbus day rolled around and several gaming groups were organizing some play sessions. In the morning, I stopped by Dragon's Lair to learn
Napoleon at War. Charlie had setup the "Battle of Leipzig" on a huge table scape.
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This is only one-half of the table |
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My Russian Brigade about to resist the first cavalry charge |
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Prussians charging the gun battery |
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The figures were stunning! Thanks Charlie and Rob! |
I have limited experience with Napoleonic games but NaW was a lot of fun. My Russian infantry was able to repel three different cavalry charges!
That evening, I met up with Chip, Dave, and Blake for some pizza and
Warmaster. Chip and I took 1500pts of High Elves each, while Dave and Blake took Chaos and Tomb Kings respectively.
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Blake lined up his skeleton infantry and rattled up the hill. |
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Blake dragon arrived with a snack |
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High Elf Eagles poised to strike |
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Dave has done great work with his Chaos army |
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Warmaster armies look so cool on the table! |
Sounds like your force needed to have some kind of ability, or a leader, to simulate that 'small unit' feel.Such things exist in SoBH, so presumably exist in FL as well.
ReplyDeleteYes, each squad had a chief with the Leader ability. However, that doesn't ensure that you will pass your group activation rolls. One of my squads got two fails on the group roll; three turns in a row. It was incredibly bad dice. After that I resorted to rolling one die per stand, just to make sure some of the squad could move forward.
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