Skip to main content

Flying Lead, Napoleon at War, and Warmaster

Wow! I've been playing lots of games from different rules systems lately.   It's been difficult trying to remember how each one is played.  There comes a time when it all seems like a blur!

At last Tuesday's club night, we had a game of Ganesha's Flying Lead. It is the same rules for Song of Blades and Heroes but modified for a modern genre with firearms and explosives as the main weapons.
My squad leader realizes the point man is down and so is the Medic!

The flamethrower getting ready to fire up some Soviets
I enjoyed this game!  The only drawback was the activation mechanics don't necessarily fit with the kind of figures I was playing. I was given two squads of 'near-future' professional soldiers (figures from the AT-43 game), which I would imagine, should have no trouble moving across an open battlefield and staying in formation. But, the rules require activation rolls to move each soldier and after a few failures, my squads were horribly spread out and the figs were unable to support each other as I would expect professional soldiers to do.  Not a complaint about the game, just the rules did not fit my personal vision of a near-future war.

Columbus day rolled around and several gaming groups were organizing some play sessions. In the morning, I stopped by Dragon's Lair to learn Napoleon at War.  Charlie had setup the "Battle of Leipzig" on a huge table scape. 
This is only one-half of the table


My Russian Brigade about to resist the first cavalry charge

Prussians charging the gun battery


The figures were stunning! Thanks Charlie and Rob!


I have limited experience with Napoleonic games but NaW was a lot of fun.  My Russian infantry was able to repel three different cavalry charges!

That evening, I met up with Chip, Dave, and Blake for some pizza and Warmaster.  Chip and I took 1500pts of High Elves each, while Dave and Blake took Chaos and Tomb Kings respectively.


Blake lined up his skeleton infantry and rattled up the hill.

Blake dragon arrived with a snack

High Elf Eagles poised to strike


Dave has done great work with his Chaos army

Warmaster armies look so cool on the table!

Comments

  1. Sounds like your force needed to have some kind of ability, or a leader, to simulate that 'small unit' feel.Such things exist in SoBH, so presumably exist in FL as well.

    ReplyDelete
  2. Yes, each squad had a chief with the Leader ability. However, that doesn't ensure that you will pass your group activation rolls. One of my squads got two fails on the group roll; three turns in a row. It was incredibly bad dice. After that I resorted to rolling one die per stand, just to make sure some of the squad could move forward.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Turns 20, 21 and 22

The "Soviet-Persian War" continues using the Gulf Strike rules . The fighting continues as both sides suffer from limited supply points. Turn 20 - US/Iran still have the initiative In the Air: US F-111 aircraft start bombing missions from Konark air bases. They hit the Soviets around Karmanshah in an effort to help the Iranian defenses. B-52s bomb stacks of Soviets around Karmanshah. Soviet Backfire bombers hit an Iranian hovercraft flotilla in port and sink it. The flotilla did not represent any strategic importance, except to help Soviets gain the initiative by counting more hits. On Land: SpecOps use Long Range Recon Patrols to help B-52s and F-111s hit Soviet targets at Karmanshah. Soviet Mechanized Divisions have Karmanshah surrounded and continue the assault despite US air support. At Sea: BB Wisconsin begins bombardment of the Yemen base to allow US carrier task group to pass the Arabian peninsula safely. Yemen base launches Su-24 bombers to intercept the BB a...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...