Skip to main content

Flying Lead, Napoleon at War, and Warmaster

Wow! I've been playing lots of games from different rules systems lately.   It's been difficult trying to remember how each one is played.  There comes a time when it all seems like a blur!

At last Tuesday's club night, we had a game of Ganesha's Flying Lead. It is the same rules for Song of Blades and Heroes but modified for a modern genre with firearms and explosives as the main weapons.
My squad leader realizes the point man is down and so is the Medic!

The flamethrower getting ready to fire up some Soviets
I enjoyed this game!  The only drawback was the activation mechanics don't necessarily fit with the kind of figures I was playing. I was given two squads of 'near-future' professional soldiers (figures from the AT-43 game), which I would imagine, should have no trouble moving across an open battlefield and staying in formation. But, the rules require activation rolls to move each soldier and after a few failures, my squads were horribly spread out and the figs were unable to support each other as I would expect professional soldiers to do.  Not a complaint about the game, just the rules did not fit my personal vision of a near-future war.

Columbus day rolled around and several gaming groups were organizing some play sessions. In the morning, I stopped by Dragon's Lair to learn Napoleon at War.  Charlie had setup the "Battle of Leipzig" on a huge table scape. 
This is only one-half of the table

My Russian Brigade about to resist the first cavalry charge

Prussians charging the gun battery

The figures were stunning! Thanks Charlie and Rob!

I have limited experience with Napoleonic games but NaW was a lot of fun.  My Russian infantry was able to repel three different cavalry charges!

That evening, I met up with Chip, Dave, and Blake for some pizza and Warmaster.  Chip and I took 1500pts of High Elves each, while Dave and Blake took Chaos and Tomb Kings respectively.

Blake lined up his skeleton infantry and rattled up the hill.

Blake dragon arrived with a snack

High Elf Eagles poised to strike

Dave has done great work with his Chaos army

Warmaster armies look so cool on the table!


  1. Sounds like your force needed to have some kind of ability, or a leader, to simulate that 'small unit' feel.Such things exist in SoBH, so presumably exist in FL as well.

  2. Yes, each squad had a chief with the Leader ability. However, that doesn't ensure that you will pass your group activation rolls. One of my squads got two fails on the group roll; three turns in a row. It was incredibly bad dice. After that I resorted to rolling one die per stand, just to make sure some of the squad could move forward.


Post a Comment

Popular posts from this blog

Star Trek Miniatures Games

This past weekend, I had a game of Starmada with my friend Ken. He and I have been long time Trekkies. We both wanted to try a Star Trek miniatures battle. Ken even purchased the 10-pound grab bag of Starfleet 2400 miniatures from Amarillo Design Bureau. I have been gathering some plastic minis from bargain bins at local game stores and I borrowed a set of metal Starfleet minis from another friend. Between the two of us, we had enough figs to setup a reasonable sized skirmish battle.

I attempted a game of Starmada before with Desert Scribe (some photos are here). We were both unfamiliar with the rules and struggled with some the details. In my recent game, Ken and I did much better but there we still made a few mistakes in game play. Ken played the Federation faction with a 1x Command Cruiser, 1x Heavy Cruiser, and 1x Frigate.  I took the Klingon faction with 1x D7C command cruiser, 1x D6 cruiser, and 1x F5 Frigate.

The game took three hours to complete despite the fact the results we…

Star Fleet Battles, Klingon Armada

Long ago, in a galaxy far, far away…  There was a game called Star Fleet Battles.  It was a rules bloated, counter and hex, mess of a spaceship combat game. And… I loved it!

Yes, it’s true. This statement alone could give my readers reason to suspect my mental stability.

The game was loathed by some players, revered by some players and possibly both loathed and revered by many others.

So, what was it that drew me to this game? I am a self-described Trekker and this game IMHO was the best simulation of ‘Star Trek’-style starship combat ever made. The game was so detailed that it really gave players a sense that the simulation could be based on actual starships.  For the analytical players , the tactics were rich and engaging with new strategies to consider with every new ship design.

Games like this often come with a rulebook so large that you might be killed if you were to fall asleep while reading it. SFB is no exception. The original game included ships from only seven races common…

Fall 2016 Catch Up Post

Life has caught up to me again and not much gaming has been done for a long stretch.

Back in September, I was working furiously on my Glider Rifle company in a desperate attempt finish in time for the Late-War FOWSA tournament. Sadly, my wife got a call that a close family member was very ill. This prompted us to jump in the car on the day of the tournament and rush to be with family.

I wonder if I'm ever going to attend this tournament.

Here is short recap of the games I was able to participate in.

MillenniumCon 19 was successful for another year. I'm part of the convention staff but could only make it to the con for one afternoon. While, I was there, I took part in the HUGE Ogre game put on by Desert Scarab. I was given the GEV-Ogre to command. Not one but TWO nuclear-tipped cruise missiles were launched and and the beautiful city of Monopolis was left burning. For details on the game, check out Scarab's blog here.

There is a full photo gallery of the entire convention in…