Skip to main content

X-Wing and HotT Battles

Stopped by the house of Desert Scribe for several games of Star Wars miniatures and Hordes of the Things.

Kerstan met up as well and the three of us played several games of Star Wars.  The Scribe had the three figures from the basic set: one TIE fighter, one TIE Interceptor, and one X-Wing. 

Each game we switched figures so that we had a chance to play each ship.  My favorite was the good ol' fashioned TIE fighter.  It's quick, nimble and get out harm's way in a hurry if necessary. In the hands of an experienced pilot, it can be deadly!




Later, we played some Hordes of the Things.  Scribe and I tried to convert Kerstan to the game and we may have succeeded. It is just so easy to put together an army quickly and Kerstan has plenty to 28mm figures to work with.

Game 1: Scribe took his flaming 'Sons of Muspel' army against my 'League of the Scarlet Falcon'. He was the defender and setup a large water hazard to disrupt my magician.


I was able to push back his column of Fire Giant Behemoths so that they crushed a warband in the recoil. My troops were hampered by the water and couldn't get form a good battle line. Ultimately, he won by eliminating 50% of my force.  

Game 2: we left the terrain in place. He switched to the Nightmare Legion army. I sent my fastest units (Riders, Magician, Hero-General) around a large forest.  They got isolated there and were cut down by shooters.

Game 3: I switched to defender and mixed up the terrain a bit. I removed the water.  This time I charged the Skull Chukka Artillery with my Hero-General; completely forgetting that Heroes are quick-kills to the Artillery. My Hero died glorious and brought that battle to a quick end.  We decided to continue play without the Hero. The battle continued with a traditional battle line forming and both sides fighting out in the open.  Sadly, my magician rolled a second 'one' result and was turned into a frog!


Overall, an excellent Saturday afternoon of games.

Comments

  1. " Sadly, my magician rolled a second 'one' result and was turned into a frog!"

    What target was he going for that made it worth risking that second one? It looks like you were going for the Artillery, which hardy seems worth the effort (1:36 chance of affecting it, vs a 1:6 chance of being frogged).

    ReplyDelete
  2. I had considered targeting the artillery earlier in the game (before the first 'one') and realized the odds of success were low. The 'frogging' occurred after I had forced a recoil on the skeleton shooters, and wanted to get a magical attack before they moved into contact again or just shoot from distance every bound. The odds were 1:9 to kill the shooter, but 1:6 of 'frogging'.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Turns 20, 21 and 22

The "Soviet-Persian War" continues using the Gulf Strike rules . The fighting continues as both sides suffer from limited supply points. Turn 20 - US/Iran still have the initiative In the Air: US F-111 aircraft start bombing missions from Konark air bases. They hit the Soviets around Karmanshah in an effort to help the Iranian defenses. B-52s bomb stacks of Soviets around Karmanshah. Soviet Backfire bombers hit an Iranian hovercraft flotilla in port and sink it. The flotilla did not represent any strategic importance, except to help Soviets gain the initiative by counting more hits. On Land: SpecOps use Long Range Recon Patrols to help B-52s and F-111s hit Soviet targets at Karmanshah. Soviet Mechanized Divisions have Karmanshah surrounded and continue the assault despite US air support. At Sea: BB Wisconsin begins bombardment of the Yemen base to allow US carrier task group to pass the Arabian peninsula safely. Yemen base launches Su-24 bombers to intercept the BB a...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...