Skip to main content

15mm Shermans completed

Things have been very quiet for a very long time on the Painted Thumb blog. Rather than bore everyone with tepid excuses for why I haven't posted, I'll just get started with a new post.

I was trying to complete the Glider Rifle Company in time to play it at FOWSA 10, but I couldn't get it done in time. 1800 points is a big army! I underestimated how much time it would take me to paint up the whole thing. My plan for 2016 is to complete a Mid-War US Rifle Company in time for the tournament on July 6th. The standard rifle platoons are already finished and now I have completed a platoon of Shermans.

I purchased a box of the 5x M4A3 Wet Stowage Shermans from Plastic Soldier Company. These are essentially 1/100th scale plastic models, but they are designed for 15mm miniature games. The boxes are very affordable at about $25 and they come with a enough pieces for 5 tanks and two different turrets for each. The turrets have a pin that plugs into the top of the hull and fits in snugly while allowing it to be rotated and removed. Also, there are enough components to allow for some personalizing. I liked that because it seems like US tank models can look very cookie-cutter. For a detailed review of them, go to this YouTube video. I liked the set so much I purchased another box of the M4A1 Shermans. The major difference between A3 and A1 is the A3 has the newer, welded, boxy looking hulls, while the A1 has the rounded, cast iron hulls. Other than that, the two box sets are identical.

The models came together very well. Some of the parts are very tiny and were difficult to manage for fat fingers and painted thumbs. A pair of good tweezers and gluing tips made a huge difference. Because they are 100% plastic, the tanks are light as paper. I added modeling putty to the inside of the hulls and turrets to compensate. Some parts warped after painting and I had to detach the treads and insert some green putty to fix the 'alignment'. I didn't attempt any weathering since I wanted to get these tanks completed quickly. For small bit of non-standard modification, I glued some 12lb test fishing line painted black for the antennae. I think they came out okay.

These are the A1 models. The A3 models will be included in my army list for the September tournament. 


  1. Looking good. If you want to weather them, a quick drybrushing is one way to go.


Post a Comment

Popular posts from this blog

Star Trek Miniatures Games

This past weekend, I had a game of Starmada with my friend Ken. He and I have been long time Trekkies. We both wanted to try a Star Trek miniatures battle. Ken even purchased the 10-pound grab bag of Starfleet 2400 miniatures from Amarillo Design Bureau. I have been gathering some plastic minis from bargain bins at local game stores and I borrowed a set of metal Starfleet minis from another friend. Between the two of us, we had enough figs to setup a reasonable sized skirmish battle.

I attempted a game of Starmada before with Desert Scribe (some photos are here). We were both unfamiliar with the rules and struggled with some the details. In my recent game, Ken and I did much better but there we still made a few mistakes in game play. Ken played the Federation faction with a 1x Command Cruiser, 1x Heavy Cruiser, and 1x Frigate.  I took the Klingon faction with 1x D7C command cruiser, 1x D6 cruiser, and 1x F5 Frigate.

The game took three hours to complete despite the fact the results we…

Star Fleet Battles, Klingon Armada

Long ago, in a galaxy far, far away…  There was a game called Star Fleet Battles.  It was a rules bloated, counter and hex, mess of a spaceship combat game. And… I loved it!

Yes, it’s true. This statement alone could give my readers reason to suspect my mental stability.

The game was loathed by some players, revered by some players and possibly both loathed and revered by many others.

So, what was it that drew me to this game? I am a self-described Trekker and this game IMHO was the best simulation of ‘Star Trek’-style starship combat ever made. The game was so detailed that it really gave players a sense that the simulation could be based on actual starships.  For the analytical players , the tactics were rich and engaging with new strategies to consider with every new ship design.

Games like this often come with a rulebook so large that you might be killed if you were to fall asleep while reading it. SFB is no exception. The original game included ships from only seven races common…

Fall 2016 Catch Up Post

Life has caught up to me again and not much gaming has been done for a long stretch.

Back in September, I was working furiously on my Glider Rifle company in a desperate attempt finish in time for the Late-War FOWSA tournament. Sadly, my wife got a call that a close family member was very ill. This prompted us to jump in the car on the day of the tournament and rush to be with family.

I wonder if I'm ever going to attend this tournament.

Here is short recap of the games I was able to participate in.

MillenniumCon 19 was successful for another year. I'm part of the convention staff but could only make it to the con for one afternoon. While, I was there, I took part in the HUGE Ogre game put on by Desert Scarab. I was given the GEV-Ogre to command. Not one but TWO nuclear-tipped cruise missiles were launched and and the beautiful city of Monopolis was left burning. For details on the game, check out Scarab's blog here.

There is a full photo gallery of the entire convention in…