8x Hearthguards w/ axes
=======7 Saga Dice
=======6 Saga Dice
(I now realize that I should have been rolling 7 Saga dice)
We chose to play the Clash of Warlords scenario. Martin setup his warriors and levies in a tight group in the right side. His warlord and monk advisor started right behind them, with the group of 8 Hearthguard bringing up the rear. On my side of the map, I spread out my units. I was hoping to push my troops to around the flank so I could draw the Anglo-Dane hearthguard away from the warlord.
I started the first turn using the Children of the Land ability which allowed all my units to move through difficult terrain at normal movement. I moved all units forward. Martin pulled the Trapped ability which added fatigue to three of my units. On his turn, he then pushed up his levies.
|Anglo-Dane Warlord modded to hold a severed head.|
Turn 3, the levies from both sides, both armed with bows, were in range of each other and traded shots. The Welsh got the worst of it.
|The Trapped ability took a toll on Welsh warriors|
Turn 5, the battle lines got close enough to use javelins. I made a few javelin attacks but Martin made most of his save rolls.
|Turn 6, Taunted a unit of warriors to come closer to the Welsh Javelins|
|Warriors in the open!|
|Welsh hearthguard make a move on the Anglo Warlord|
|Anglo hearthguard move up to protect the warlord.|