Skip to main content

Team Yankee - First Game


Carl and Wes showed up at the weekly LSHM Tuesday game night ready to play some Team Yankee. I have been looking forward to playing this game for a long time now. Carl had about 75 points of Soviets, Wes brought about 75 points of US troops

The scenario was called "Meeting Engagement". It was a simple smash and grab scenario with two objectives per side laid out on each side of the table. The forces consisted of the following:

USASoviet
Infantry and Carriers
M113 APC platoon w/M47 Dragon teamBMP-2 platoon
M113 APC platoon
2x Bradley AFV w/chain gun
Anti-Aircraft
M48 Chapparral SAM launcher2x SA-13 SAM launchers
ZSU-23-4 "Shilka"
Tanks
2x M1 Abrams MBT5x T-72 tanks
2x M1 Abrams MBT5x T-72 tanks
Artillery
4x M109 Howitzer4x 2S1 M-1974 Carnation
M113 observerBMP1 Observer
Anti-Tank Vehicles
M901 TOW vehicle platoon
M901 TOW vehicle platoon
Rotary Aircraft

2x Hind helicopter
Fixed Wing Aircraft

2x SU-25 Frogfoot

Wes ran the US side; Carl and I ran the Soviets. Soviets were defending.

The Generals

A German farmer fled the area, leaving his tractor in the field

Overhead view of the battle

HINDs heading in to battle

On turn one, we the Soviets setup a armored vehicle parking lot on the right side of the table  ( from Soviet POV) and behind the protection of a large hill. The HIND and the SA-13s moved down the left. The Americans put a pair of Abrams on the left with the Bradleys. The Howitzers were placed in the far back left corner. The other pair of Abrams were placed in the center. The M901 w/ TOWs and M113s were on the right side, on top of the objective.


The Americans took first move and moved forward to engage the HINDs. They launched every anti-aircraft weapon he had at the HINDs. The M48s missiles all missed. The observer was in a good posistion to see the parking lot. Next, they dropped a huge Howitzer volley on the Soviets. One T-72 was destroyed, one bailed out, and both Shilkas were destroyed.


The Soviets sent all our aircraft at one pair of Abrams. I ran the Frogfoots (feet??) up to the tanks and dropped everything on them including a rocket salvo. This bailed out one Abrams. The HINDs fired on the same Abrams and forced one to double bail. When the HINDs fired, it triggered defensive fire from AA machine guns on six different US vehicles.  Essentially, a cloud of lead was thrown at the helicopters. Amazingly, the HINDs passed all the firepower saves. One T-72 saw an opportunity to shoot at a Dragon team eliminated it. At this time, we realized the SA-13s had no targets to fire at; Wes did not bring the A-10s or Cobras for this scenario.
M113s move into the field

A Stinger team that didn't join in the battle

On turn two, the M48s launched missiles at the Frogfoots. This time they didn't miss and both planes went down. The Bradleys fired on the HINDs and brought one down. Two more Dragon teams fired and destroyed two more T-72s. The Howitzers dropped a FASCAM volley on two of the T-72s and created an instant minefield around the tanks.


Soviet tanks bogged down

We pushed the T-72s forward, trying to get a good shot on an Abrams. The tanks pushed into a stand of trees but 2 of 4 tanks bogged down. The remaining T-72s pushed through the trees and fired on the second pair of Abrams, causing one to bail. The remaining HIND pulled back and fired on the Bradleys but missed. The BMP-2 platoon moved up and fired back on the infantry teams sitting on the objective but missed.

On turn three, the Bradley's fired on the HIND and continued passing all firepower checks. The T-72s under the FASCAM didn't dare move. So, the Howitzers were already ranged in and fired again, destroying both T-72s. The M901s fired at two more T-72s and bailed them both out. The second M901 platoon fired at the BMP2s and wiped them out.

On the Soviet move, the remaining T-72s failed the bog checks and could not fire. The artillery fired at the American howitzers and destroyed one. It was clearly a decisive victory for the Americans at that point.

This was my first time playing this game and the guys advidsed me that this game moves quickley. The weapons in the game are extremely powerful and units are destroyed easily.This game was no exception.

Unfortunately, Battlefront has released only a small set of figures for the game. Wes had some units that were not yet defined by Battlefront, but they the fans have created profiles for them. I understand why they players have done this. There are just not enough Battlefront units available at this time to build an interesting force.

I really enjoyed this game and look forward to playing it again.

Comments

  1. This is 15mm, and the rules are based on Flames of War, right?

    I think it might look better in 6mm, allowing some space between tanks on the battlefield.

    ReplyDelete
  2. Correct! It is 15mm, the rules are a derivative of the Flames of War rules but they are not interchangeable. If you wanted to use any WW2 units in this game, you would have to create a new profile to fit the TY rules. You are probably right about playing in 6mm. The ranges seem very short and the size of the table seems compact. Any command team can act as an observer for the artillery which makes arty very deadly. It would help to spread things out. The helicopters are huge in 15mm but the models are very nice. It's the most entertaining Cold War miniatures game I've played.

    ReplyDelete

Post a Comment

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank...

Gulf Strike - Final Turns 26,27,28,29, and 30

The "Soviet-Persian War" continues using the Gulf Strike rules. We have reached the final turns of the scenario. Turn 30 is the last turn, when we will count the number of cities captured by the Soviets and determine the margin of victory. The Soviets currently have 10 cities captured. The US is building a supply network in southern Iran. Can they reach the Iranian cities in time to help defend? Most of the air missions and ground assaults have been reduced due to decreasing supply for both sides. Turn 26 - US/Iran still have the initiative On Land: The last few Iranian infantry brigades move toward Esfahan. The Soviets assault the city of Kashan and capture it. This is the 11th city for the Soviets. This qualifies them for a 'marginal victory'. At Sea: The US LHA carrier with a compliment of AV-8 Harrier aircraft, moves northwest to the Iranian port city of Abadan. In the Air: Harriers launch air strikes against Soviet targets approaching Ahraz, but are ineffecti...

Glider Rifle Company

I've started my new 15mm WW2 army for Flames of War . Even though some of the local players have decided to stop playing FoW, I still believe there is a lot of life left in this game. Even if they are correct, I seriously doubt that WW2 games in 15mm will go away any time soon. Case in point; my friend Dale has decided to purchase the rulebook for the excellent game I Ain't Been Shot Mum . He asked me if I'd be willing to learn the game with him and I agreed. I've played the game before and discussed it in this earlier post. This game provides a bit more realism than Flames of War and there are times when I really enjoy the gritty details of a serious wargame. So, we've setup a goal for each of us to paint up an army. I will build a US Glider Rifle Company and Dale will do a German PanzerGrenadier Company. I've purchased a box of the plastic US Infantry from The Plastic Soldier Company. They are great sculpts for the price. The only trick will be to figure o...