Skip to main content

Tuesday Hordes of the Things

At the regular, end of the month, Hordes of the Things night, we tried something different.  The participants were myself, Chip, Brian, Johnny R., and John G.  We had an odd number of players and were really eager to start playing, so, we setup an unusual 3-against-2 HotT battle.  Chip and Johnny R. took the short side with only two generals.  Me, Brian and John G. took the other side with three generals.  Both sides had 72 points total in the armies.  My side got one extra die for PIPs but oddly, we struggled through most of the battle.

I took some panoramic pictures to show the massive 72-point battle lines.  Even with the panoramic photos, Brian's 'Mouse Guard' army, on the far right flank, didn't quite make it into the frame.  They were hard to photograph because, well...they're mice!
My 'League of the Scarlet Falcon' marched down the center of the field.
John G. commanded the purple Dark Elves on the left flank but couldn't make a breakthrough against Chip's Brettonians.
The Brettonian archers were able to screen large portions of our army.
We marched straight up to the Brettonian/Roman alliance.  My magician launched attacks against the Roman cavalry in an attempt to break up the Roman lines.  I was never able to rout the cav but I did made them recoil several times.
The tiny but mighty Mouse Guard can be seen here on the right.
The battle progressed long into the night; clearly it was the longest game of HotT we had ever played. With such large armies, we weren't able to make much progress but ultimately, the dice favored the Brettonian/Roman alliance.  The Dark Elf general and my Scarlet Falcon general were defeated on the same bound.  Only half of the Mouse Guard were still standing.  At that time, we decided to resign and leave the battlefield with whatever honor we had left. 
The Brettonians make a breakthrough and make flank contact on Dark Elves.


  1. Sounds like a great game. Sorry I missed it.

    1. Every fourth Tuesday is HotT night. We would all love to have another shot at The Lost Platoon

  2. Did you find the increased break-point of the two command army offset the advantage that the extra PIPs the three command army had?

    In games like DBM you pay for generals, so having more of them (and more PIPs) reduces the size of your army. In HOTT your generals are free, so I always feel that the army with the most commands has the advantage.

    1. In this game, I don't think the extra die helped us. In the long run, two dice will give 7 PIPs per turn, and three dice will give 10.5 PIPs per turn. In the short run, one side can have better luck than the other. Our PIP rolls didn't help us this time. Also, our side had two flyers and one magician which drained some PIPs as well. So, I can't say we ever had a chance to exploit the increased break-point of two commands.


Post a Comment

Popular posts from this blog

Star Trek Miniatures Games

This past weekend, I had a game of Starmada with my friend Ken. He and I have been long time Trekkies. We both wanted to try a Star Trek miniatures battle. Ken even purchased the 10-pound grab bag of Starfleet 2400 miniatures from Amarillo Design Bureau. I have been gathering some plastic minis from bargain bins at local game stores and I borrowed a set of metal Starfleet minis from another friend. Between the two of us, we had enough figs to setup a reasonable sized skirmish battle.

I attempted a game of Starmada before with Desert Scribe (some photos are here). We were both unfamiliar with the rules and struggled with some the details. In my recent game, Ken and I did much better but there we still made a few mistakes in game play. Ken played the Federation faction with a 1x Command Cruiser, 1x Heavy Cruiser, and 1x Frigate.  I took the Klingon faction with 1x D7C command cruiser, 1x D6 cruiser, and 1x F5 Frigate.

The game took three hours to complete despite the fact the results we…

LotR/Hobbit SBG Tournament

Not a whole lot to post this week. I'm starting on the late war elements of my US Rifles list. This will be used at the next FoWSA tournament.  More about that in a later post.

Back in June, the local Lord of the Rings/Hobbit SBG group held a tournament. Most of the players have moved on to play more Bolt Action but we all wanted to get together again for some fun in Middle Earth. I brought my venerable Wood Elf army, led by Legolas and Thranduil. I really love those guys!

The new Hobbit rules have not been kind to the Wood Elves. They have weak armor ratings (3) but are supposed to be balanced with a strong ranged attack from massed archery. Most of the players are bringing armies with much higher armor ratings (5 minimum, 6-7 for many heroes) such as Easterlings and Dwarves. Monsters such as Trolls and Dragons have new special attacks that are even more effective to the squishy elves. Given the style of play that has developed, the Wood Elves just really aren't a competitive…

Star Fleet Battles, Klingon Armada

Long ago, in a galaxy far, far away…  There was a game called Star Fleet Battles.  It was a rules bloated, counter and hex, mess of a spaceship combat game. And… I loved it!

Yes, it’s true. This statement alone could give my readers reason to suspect my mental stability.

The game was loathed by some players, revered by some players and possibly both loathed and revered by many others.

So, what was it that drew me to this game? I am a self-described Trekker and this game IMHO was the best simulation of ‘Star Trek’-style starship combat ever made. The game was so detailed that it really gave players a sense that the simulation could be based on actual starships.  For the analytical players , the tactics were rich and engaging with new strategies to consider with every new ship design.

Games like this often come with a rulebook so large that you might be killed if you were to fall asleep while reading it. SFB is no exception. The original game included ships from only seven races common…