Skip to main content

Tuesday Hordes of the Things

At the regular, end of the month, Hordes of the Things night, we tried something different.  The participants were myself, Chip, Brian, Johnny R., and John G.  We had an odd number of players and were really eager to start playing, so, we setup an unusual 3-against-2 HotT battle.  Chip and Johnny R. took the short side with only two generals.  Me, Brian and John G. took the other side with three generals.  Both sides had 72 points total in the armies.  My side got one extra die for PIPs but oddly, we struggled through most of the battle.

I took some panoramic pictures to show the massive 72-point battle lines.  Even with the panoramic photos, Brian's 'Mouse Guard' army, on the far right flank, didn't quite make it into the frame.  They were hard to photograph because, well...they're mice!
My 'League of the Scarlet Falcon' marched down the center of the field.
John G. commanded the purple Dark Elves on the left flank but couldn't make a breakthrough against Chip's Brettonians.
The Brettonian archers were able to screen large portions of our army.
We marched straight up to the Brettonian/Roman alliance.  My magician launched attacks against the Roman cavalry in an attempt to break up the Roman lines.  I was never able to rout the cav but I did made them recoil several times.
The tiny but mighty Mouse Guard can be seen here on the right.
The battle progressed long into the night; clearly it was the longest game of HotT we had ever played. With such large armies, we weren't able to make much progress but ultimately, the dice favored the Brettonian/Roman alliance.  The Dark Elf general and my Scarlet Falcon general were defeated on the same bound.  Only half of the Mouse Guard were still standing.  At that time, we decided to resign and leave the battlefield with whatever honor we had left. 
The Brettonians make a breakthrough and make flank contact on Dark Elves.

Comments

  1. Sounds like a great game. Sorry I missed it.

    ReplyDelete
    Replies
    1. Every fourth Tuesday is HotT night. We would all love to have another shot at The Lost Platoon

      Delete
  2. Did you find the increased break-point of the two command army offset the advantage that the extra PIPs the three command army had?

    In games like DBM you pay for generals, so having more of them (and more PIPs) reduces the size of your army. In HOTT your generals are free, so I always feel that the army with the most commands has the advantage.

    ReplyDelete
    Replies
    1. In this game, I don't think the extra die helped us. In the long run, two dice will give 7 PIPs per turn, and three dice will give 10.5 PIPs per turn. In the short run, one side can have better luck than the other. Our PIP rolls didn't help us this time. Also, our side had two flyers and one magician which drained some PIPs as well. So, I can't say we ever had a chance to exploit the increased break-point of two commands.

      Delete

Post a Comment

Popular posts from this blog

The Blog is going on a Permanent Vacation

Ok, I haven't had any comments on this blog on an post for many, many months. The only post that seems to get any traffic is my 2015 post about Star Fleet Battles.  I don't fully understand why that post has generated so much interest, while the rest of my content has been mostly ignored.  Clearly, this has not been an successful blog. I get much more traffic with my Facebook content and the YouTube channel is showing promise. Perhaps the subjects of my posts have been too random. I may need to focus on a specific game or subject. Maybe I didn't generate enough posts to keep the audience connected. Whatever the case, I am ending this blog with this final post.  I'm calling it a 'permanent vacation' because the blog and posts will still be here, though I will not be adding any new content. I might continue to comment on the SFB post since that is still generating traffic 3 years after it was published. To anyone who might still be reading, I say 'Thank

ReaperCon - Live Vlogging

Hey all! This year, I made the trip to ReaperCon in Denton, Texas.  This is new for me because I have never been to this convention and I am more focused on the gaming rather than the painting segment of the hobby. But I do want to improve my painting skills and learning from better painters is a way to improve. Another new challenge was that I decided to do a video blog of my experience at ReaperCon. aka a 'VLOG'.  This is a new way to share content with friends and hobbyists and it was exciting to try. And I was able to take the trip with my brother who lives out of state, that made it fun as well. We took classes, painted figs, took the factory tour, and entered the painting competition all in just three days! Below is the link to the VLOG playlist. Most the videos are less than 10 minutes long. All the videos together comes out to 56 minutes if you play them all in order. Enjoy!

Team Yankee Night

Our local Team Yankee community has a regular game night called 'Cold War Thursdays'. I was able to make it out to the store about a month ago. Chris had enough USMC figs to make a 75 point list for me to use. He took an equivalent West German force. We played out a NATO-v-NATO version of the Hasty Attack scenario. I am currently building a list that is heavy on Cobras and Hueys. Chris had plenty of air units to choose from. So, I grabbed all the Hueys and deployed them with a platoon of Marines loaded inside. The Leopards were absolutely deadly! The majority of my force was wiped out by three of them. My Humvees were the only unit that could even put a scratch on them. The Hueys were useful at moving troops forward quickly. I was able to drop the Marines nearby an objective. There was a squad of grenadiers inside a house close enough to still hold the objective. Except for the Leopards, most of the Germans were wiped out quickly. The Marines cleared the hou